Logger View

Here we explain the various elements that compose Logger View.

    1. fast-rwd button
      When clicked, rewind playback speed is doubled. (Max: -64x)
      If clicked while forward playback, the speed changes to -2x.
    2. slow-rwd button
      When clicked, rewind palyback speed drops by half. (Max: -1/64x)
      If clicked while paused, rewind playbak starts with -1/8x speed. And if clicked while forward playback, the speed changes to -1x.
    3. pause button
      When clicked, Logger View playback is paused for temporarily.
    4. play button
      When clicked, Logger View forward playback starts with 1x speed.
    5. slow-fwd button
      When clicked, forward playback speed drops by half. (Max: 1/64x)
      If clicked while paused, forward playbak starts with 1/8x speed. And if clicked while rewind playback, the speed changes to 1x.
    6. fast-fwd button
      When clicked, forward playback speed is doubled. (Max: 64x)
      If clicked while rewind playback, the speed changes to 2x.
    7. Status
      Displays as "Live" while simulation execution, "Pause" while paused status and "Play x(speed ratio)" while replaying.
    8. Frame-by-Frame rewind Playback button
      When clicked, A front frame is displayed.
      It can return a frame every by continuing pushing.
    9. Frame-by-Frame Playback button
      When clicked, The following frame is displayed.
      It can advance a frame every by continuing pushing.
    10. Simulation time
      Displays as "NO DATA" before simulation starts.
      And when replaying, it displays the elapsed time from start.
    11. Simulation time prograss bar
      Moving the slider you can jump to any position of the simulation prograss time.
    12. Frame rate
      Frame rate displays by integer value between 1-50.
      Initial value is 10.
    13. Frame rate changing slider
      Moving the slider and you can change the frame rate from 1 to 50.

    • (1) to (6) and (10) will not be activated until simulation start and log is generated.
    • Do not operate (1) to (6) and (10) while simulation in prograss.
    • Increasing frame rate on a low graphic performing environment, may cause not to replay as the time prograss.